AI Insights · Timothy · December 2023
Top 5 3D Anime Games Performance in Ecuador Q4 2023
Explore the performance of the top 5 3D anime games in Ecuador during Q4 2023, including insights on downloads, revenue, and weekly active users.
During the fourth quarter of 2023, the top 5 3D anime games in Ecuador showcased notable performance metrics across unified platforms. Below is a detailed analysis of each game's performance in terms of downloads, revenue, and weekly active users.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw a significant increase in revenue, peaking at approximately $2.4K in the final week of December. Downloads also showed a sharp upward trend, reaching 17K in the week of December 25. The game maintained a steady number of weekly active users, escalating from 44K at the beginning of the quarter to 63K by the end.
Black Clover M by GARENA INTERNATIONAL II PRIVATE LIMITED, which was released at the end of November, experienced a strong debut. Revenue peaked at about $2.6K in the last week of December. The game had an impressive number of downloads in its initial week at 53K but saw a decline to around 5K by the end of the month. Weekly active users followed a similar trend, starting at 32K and dropping to 15K.
CAPTAIN TSUBASA: ACE from Program Twenty Three, also released in early December, showed a moderate revenue trend, peaking at $526 in its first week. Downloads started strong at 30K but decreased to about 4K by the last week of December. Weekly active users dropped from 25K to 11K over the same period.
Honkai: Star Rail by COGNOSPHERE PTE. LTD. had fluctuating revenue, peaking at $1.7K in the final week of December. Downloads varied throughout the quarter, reaching a high of 3.3K in early October and a low of 1.3K in mid-December. Weekly active users remained relatively stable, starting at 26K and ending at 28K.
Genshin Impact, also by COGNOSPHERE PTE. LTD., maintained a relatively steady revenue stream, peaking at $3.5K in early November. Downloads were highest in the last week of December at 3K. The game saw consistent weekly active users, fluctuating between 34K and 45K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.